Main Article: Main Article On Video Game Design
Games are activities with a specific purpose: they usually have a definitive beginning, a goal, and a single means (means) of accomplishing that end. Most games are designed to meet several aims: entertainment, relaxation, skill enhancement, competition, or (in sometimes) playfulness. The object of the game may vary from game to game. There is a wide variety of games available: sports, computer games, word and card games, mathematical problems, puzzles, trivia games, racing games, and more.
It is easy to see why most people think that most video games are games of skill. The main article refers to skills in other articles. There are many games, however, that are very skill-development oriented. These include strategy games, military games, puzzles, etc. The player must learn how to think and use his/her mind to develop strategies and use logic to solve problems in strategy games and to complete tasks in a game of military games.
A main article on board games will tell you that a game of Monopoly, Clue, or Risk is a game of chance. But each of these games requires strategy. Players must learn how to manage their resources, when to bluff, when to invest in properties, when to get out of investments, when to use pawns, when to negotiate, when to sell, when to retire, when to save, etc. Those are strategies that could easily be learned by playing the games as well as reading the main article.
In a main article on board games we also mention game theory. Game theory deals with the way that individuals within a game will make decisions based on the outcomes of previous decisions and how those choices will affect future decisions. Game theory is important for video games because the outcome of each decision can significantly alter the results of a future move. Therefore, a designer of a video game must pay very close attention to game theory.
In a main article on board games and video games design we mention that a designer who wants to create a board game can learn from reading books about board games, watching videos about board games, going to seminars about board games, and even playing some popular board games. Designers should pay very close attention to reading books about board games, watching instructional videos about board games, going to seminars about board games, and playing some popular board games. They can also read the main article on board games and video games design. The main article will tell you what kind of literature to look for and how much it will cost you to get the information you need to start designing your own board game.
In a main article on video game design we tell you that although it is more difficult to program a video game than it is to program a board game, it is possible to program both of these types of games. Computer games involving real physics are much harder than board games. Computer games using digital real estate are even harder than computer games involving physical skill. Board games involving physical skill, on the other hand, can be developed using a combination of visual display technology, programming, audio, visual cues, and physical skill. You can learn a lot by reading books, watching videos, going to seminars, playing popular computer games, and playing popular computer games.